I’ve recently taken up chess again, years after learning the rules as a kid, and wanted to take a moment to share a quick observation:
Chess speaks the language of story.
This was an idle thought at first, but the more I unpacked it, the more connections I discovered. Like screenwriting, chess is a constant balance of multiple conflicts. Like all good antagonists, the opponent can’t be passive. They force the story, constantly shift the sway of the game, forcing plans to adapt or collapse under pressure. Chess is a game of change, of assimilated knowledge, of action and reaction. Like screenwriting, it demands sacrifices to reach the ending — the bigger the sacrifice, the greater the risk and the reward. Chess fosters courage. Like a good screenplay, chess strips away and resolves minor skirmishes as the bigger heft of story emerges. Like a good screenplay, all the pieces are on the board at the beginning. Like a good screenplay, every piece is important — a minor piece played early holds a crucial role at the end. Like a good screenplay, the final outcome comes down to one or two pieces, finely balanced at the end of the attrition. A seesaw of movements, each outdoing the last, building momentum or shoring up defence. Planning. Problem-solving. Acceptance. Final stands. Last gasp attacks. Forced to find and take the least-worst option. Simple mistakes — or opportunities seized and squandered. A lot of thinking and plenty of gut instinct. The ambiguous ending of a stalemate, or the binary of triumph and despair.
Regular readers will know I’m a big fan of an extended metaphor, but come on: there’s a lot there, right? The engines of chess are the engines of drama. There are questions over whether chess can actually change the cognitive function of the brain, but at the very least it’s teaching me conscious patterns of behaviour I find useful in my writing.